I followed your devlog and was very much looking forward to the game. I just tried it and really enjoyed it! I did get stuck a bit with a red devil looking enemy that I couldn't attack when it stood next to me (looked like it would have some kind of AoE around it on hit?) and I also couldn't escape, maybe I didn't fully understand the mechanics. In any case, great job and kudos for coming up with this in one week.
I couldn't reproduce your issue exactly but I narrowed it down to a couple of potential things (depending on what you mean by can't escape) - an issue with the wonky hack I use to wait for the shooting animation to complete before allowing turns to continue (had lots of problems with this during the week), or bad telegraphing of being out-of-energy (note also you can draw a new hand by click the draw pile!). I fixed the latter by flashing the energy cards when trying to play abilities without enough, the former I'll need some more time for... Incidentally while playing around with it I found some unrelated issues with the mage aoe, in the case when it kills another mob so fixed that too!
I have released V1.1 with these changes, thank you!
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May thanks to DFuxa for a great playthrough!
Beat me to noting my own video here :P
Added new version with option to disable the camera sway
I followed your devlog and was very much looking forward to the game. I just tried it and really enjoyed it! I did get stuck a bit with a red devil looking enemy that I couldn't attack when it stood next to me (looked like it would have some kind of AoE around it on hit?) and I also couldn't escape, maybe I didn't fully understand the mechanics. In any case, great job and kudos for coming up with this in one week.
Hey, thanks for your support!
I couldn't reproduce your issue exactly but I narrowed it down to a couple of potential things (depending on what you mean by can't escape) - an issue with the wonky hack I use to wait for the shooting animation to complete before allowing turns to continue (had lots of problems with this during the week), or bad telegraphing of being out-of-energy (note also you can draw a new hand by click the draw pile!). I fixed the latter by flashing the energy cards when trying to play abilities without enough, the former I'll need some more time for... Incidentally while playing around with it I found some unrelated issues with the mage aoe, in the case when it kills another mob so fixed that too!
I have released V1.1 with these changes, thank you!