Dungeon Cards
A downloadable game
Deep in the forest lies an ancient temple built upon a cursed ruin. Evil radiates from the depths, but you know that great risk comes with great reward. You're a rogue after all...
Dungeon Cards is a tactical deck-building roguelike. The cards in your deck are weapons you pick up along your descent. Positioning is very important, and taking a wrong step can put your limited health pool at risk, but as a sneaky rogue you're adept at maneuvering into the right place for the right attack.
This game was made inside one full week for the 7 Day Roguelike Challenge of 2023. Unline many of my previous entries for this challenge, I did not build this upon the bones of my entry in the year prior - this is a whole new code base and my first new step into the world of 3 dimensional games!
Check out the daily development log here!
Status | Released |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Numeron |
Genre | Card Game |
Tags | Seven Day Roguelike Challenge, Deck Building, Dungeon Crawler, Pixel Art, Roguelike, Singleplayer, Tactical, Top-Down, Turn-based |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse |
Install instructions
Requires Java 8+
Comments
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May thanks to DFuxa for a great playthrough!
Beat me to noting my own video here :P
Added new version with option to disable the camera sway
I followed your devlog and was very much looking forward to the game. I just tried it and really enjoyed it! I did get stuck a bit with a red devil looking enemy that I couldn't attack when it stood next to me (looked like it would have some kind of AoE around it on hit?) and I also couldn't escape, maybe I didn't fully understand the mechanics. In any case, great job and kudos for coming up with this in one week.
Hey, thanks for your support!
I couldn't reproduce your issue exactly but I narrowed it down to a couple of potential things (depending on what you mean by can't escape) - an issue with the wonky hack I use to wait for the shooting animation to complete before allowing turns to continue (had lots of problems with this during the week), or bad telegraphing of being out-of-energy (note also you can draw a new hand by click the draw pile!). I fixed the latter by flashing the energy cards when trying to play abilities without enough, the former I'll need some more time for... Incidentally while playing around with it I found some unrelated issues with the mage aoe, in the case when it kills another mob so fixed that too!
I have released V1.1 with these changes, thank you!